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Perspecto Taking perspective during design-based learning

Bachelor graduation project

Perspecto shows students the importance of perspective-taking in design-based learning.

The Challenge

Perspecto is a design-learning tool that teaches the value of different perspectives. In a collaborative story-based board game, students follow four friends on holiday by drawing cards. Experiencing these viewpoints helps them create more inclusive, user-focused design solutions.

Perspecto is a collaborative board game that teaches students about conflicting values and perspectives in problem-solving. Players follow four friends on holiday, drawing cards with scenarios that present opposing viewpoints, such as travelling by plane or train. The game encourages understanding and considering different perspectives.

Perspectives

Didactics

Perspecto is a collaborative story-based board game where students solve problems by taking different perspectives.

Cards with NFC chips can be added or removed to adjust difficulty and track progress, and teachers can customise the cards to follow specific educational narratives.

Process

After testing Perspecto with secondary school students, I refined the design. The final test showed it successfully improved students’ perspective-taking skills.

Perspecto user test with students testing an early version Photo of a Perspecto user test with three students Photo of a Perspecto user test with four students

+316-29489685 Industrial designer & teacher links GO TO TOp Pol Goetstouwers say hello pol.goetstouwers@gmail.com Links